

Buildings crumble into tiny pieces as you smash it with your maul, walls disintegrate as you blast em’ with your nano rifle and the explosions from flammable objects are satisfying.

While there is little chance to really unleash destruction, when you can it is fun. In fact, there are more missions asking you to repair objects rather than blow them up, with the exception of one which tasks you to eliminate several satellites, but this lasts all of 10 minutes. Unfortunately, the linear path means destruction is hindered, and this is compounded by a lack of destruction-based objectives. Infestation is cool enough, especially as it has a lot of room for destruction, but Ruin feels aimless in comparison. The game sports a couple of modes however: the Horde-styled Infestation tasks you to attack and defend, and a free mode with new copies of the game called Ruin, which lets you destroy an open area in a non-linear fashion. It’ll probably take you no more than five hours to blow through the game on easy or normal, and even on the hardest difficult you can go through a new game plus to carry your abilities over and make it a breeze.

It’s a brisk pace, but the game is remarkably short. The game is split into 24 of these, and levels tend to take a maximum of 30 minutes each. Though the cut-scenes sure look pretty, there’s nothing particularly memorable here.Īrmageddon cuts Guerrilla’s open-world structure in favour of a linear set of levels. You must rectify your mistake, and save Mars from this alien race. Sadly, his latest mission finds him opening up a shaft which unleashes a race of insects that wipe out several colonies. Though not blamed, Darius feels incredibly guilty, and this pushes him not only into isolation, but to take missions that move him away from settlers underground. We learn of a battle where Darius failed to prevent the destruction of surface life on Mars, thanks to antagonist Adam Hale. You play as Darius Mason, an heir to the Mason protagonists of past RF games. The results are a game that isn’t poor in any respect, but offers only a resounding gasp of mediocrity. Red Faction: Armageddon scraps this for a more linear path. Its last entry, Guerrilla, added a nifty open-world structure to its design and created a fun game where the engine could release its true destructibility.

The series has been heralded for its destruction models, which have improved each time. Red Faction: Armageddon rarely strays from its predecessors' golden rule: blow up anything that stands in your way.
